Alpha0.12 Patch Notes

Was off work for a few days so got a lot of work done. I think it feels pretty good in the third person mode. I don't really love the flow of combat right now, as it's basically you wait for the enemy to attack and then you dodge and attack and you'll always hit them. I think if the AI knew how to blink it would be better.

  • Enemy can now use secondary ability
  • Some abilities can now be aimed by moving mouse
  • New fire pillar secondary move
  • Improved AI pathfinding 
  • Added an aura around player while casting 
  • Fixed after image
  • Added erik's feedback wrt: 1) Camera behind player. 2) Non-physics based movement

Files 77 MB
May 17, 2019

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